The Mobiles Show #5 - Mobile Gaming
You can’t have helped notice that this week saw the US launch of the Sony Playstation Portable. And while it’s not directly a Mobile Phone / Smartphone, it (and the Nintendo Gameboy DS) are going to have a huge impact on the mobile gaming space. So this week, we’re looking at that mobile gaming space, from the big players, to the new entrants, and the little people (and yes,we’re still on that TGV ride…)
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The Mobiles Show #005 - 30th March 2005 (01hr 00min 01sec):
MP3 - 20.7MB
00:00 The Mobiles Show #5 Introduction
00:25 Ewan and Rafe:
Ewan never got to join the Mafia - overview of the mobile gaming space.
06:12 Illka Raiskenen, the Head of Entertainment Products, Nokia Multimedia.
Discussing the Nokia N-Gage and other media areas (including the Windows Media Codec announcement.
18:35 Ewan and Rafe:
Ewan’s thoughts on the N-Gage, speculation on the new N-Gage model (possibly announced at E3?).
26:00 Gameloft (www.gameloft.com):
Their strategy, why they like the N-Gage, anmd where their mobile games are going this year.
32:50 Bitrabbit (www.bitrabbit.net):
Michael El Baki is one of the small, one-man authors, who made their way to Cannes to try and get some publicity for their programming. So here he is, discussing Yukkiko.
37:55 Bitside GMBH (www.bit-side.com:
Winners of the Best Mobile Game by Nokia’s Series 60 platform. We asked them about the winning tittle, Marble Revolution.
40:10 Elite Systems (www.elitesystemslimited.co.uk:
Steve Wilcox’ and his company sell their applications through the T-Mobiles and Vodafone Live! portals. A mix of traditional games and ports of classics such as Paperboy.
45:20 Ewan and Rafe:
The two other mobile platforms, the Tapwave Zodiac and the Windows powered Gizmondo.
48:00 Cameron Spillman of Gizmondo (www.gizmondo.com:
What does this new handheld console offer and can a really small player actually make a difference in this market?
57:35 Show Wrap up.
More software in the next show, looking away from the games, and towards the serious application software such as navigation and synchronising.





April 18th, 2005 at 9:03 pm
Hi, just a quick pointer, but contrary to what you say in your show, the NDS /has/ WiFi - it just doesn’t have the TCP/IP stack on top (which isn’t part of the WiFi spec)(of course, this doesn’t stop a game having a TCP/IP stack built-in). There’s a good overview here : http://www.darkain.com/nintendo_ds/nifi.php
It’s also worth noting that Nintendo have strongly hinted they’re going to have “internet play” enabled games for the NDS in the near future.